Auttack
Custom enemy group designs for Metroid Samus Returns
In this project, connected to the Silver Torizo project, I had to design a new variety of enemies that fit within their on enemy class, and to fit within the setting and themes of a recent game we enjoyed. I'd just received Metroid Samus Returns and decided to focus on creating new Chozo robot enemies to fit the aesthetic of Planet SR-388.
![silhouette Auttack.png](https://static.wixstatic.com/media/16ab35_81e7c127538e498e910ad31b132f2d1c~mv2.png/v1/fill/w_980,h_700,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/silhouette%20Auttack.png)
Initially, I started with silhouettes to ensure the characters would be recognizable and distinct from each other. All variants have legs that can crawl on walls and heads to rotate and aim at the player
![auttack beam.PNG](https://static.wixstatic.com/media/16ab35_4064579e68a54ebba70af6d47cba146c~mv2.png/v1/fill/w_980,h_560,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/auttack%20beam_PNG.png)
The initial variant uses the Player's main beam weapon, including a charging feature
![variantConcept.png](https://static.wixstatic.com/media/16ab35_df3dab8b757049198c1366d1d8af7d0c~mv2.png/v1/fill/w_980,h_1315,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/variantConcept.png)
Initial concept for the Super and Grapple variants
![silhouette Auttack.png](https://static.wixstatic.com/media/16ab35_81e7c127538e498e910ad31b132f2d1c~mv2.png/v1/fill/w_980,h_700,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/silhouette%20Auttack.png)
Initially, I started with silhouettes to ensure the characters would be recognizable and distinct from each other. All variants have legs that can crawl on walls and heads to rotate and aim at the player